[PlayerStage-Gazebo] Texture on simple solids/walls

ahoward ahoward at pollux.usc.edu
Mon Apr 19 10:21:00 PDT 2004


Ok, the problem is that there are changes in CVS, not the OS upgrade.  If
you copy your old source tree to your new machine, things should work just
fine.

You can view the CVS repository here:

  http://cvs.sourceforge.net/viewcvs.py/playerstage

	A.



On Mon, 19 Apr 2004, Prabhu VijaiRengam wrote:

> Hi Andrew,
>
> Yes, I had the textures looking fine under RH9. I then upgraded to Fedora1,
> reinstalled gazebo & OSG. The above mentioned dullness started happening
> after that. I don't presume that the problem is due to the Fedora upgrade.
> Were there lot of changes to CVS between yesterday and a couple of weeks
> back? Is it possible for anonymous users to view the differences in CVS? I
> will also attempt my own debugging. Thanks for pointing out where to start.
>
> Cheers,
> Prabhu
>
>
>
>
> ----Original Message Follows----
> From: ahoward <ahoward at pollux.usc.edu>
> To: Prabhu VijaiRengam <tvgprabhu at hotmail.com>
> CC: <playerstage-gazebo at lists.sourceforge.net>
> Subject: Re: [PlayerStage-Gazebo] Texture on simple solids/walls
> Date: Mon, 19 Apr 2004 08:54:38 -0700 (PDT)
>
>
> Hi Prabhu:
>
> We will look into it.  Be aware that you are right on the bleeding-edge,
> and there is a lot of work being done on the rendering engine right now.
> One clarification: did you have textures working ok at one point, but
> then update from CVS and have them stop working?
>
> 	A.
>
> P.S. You are, of course, welcome to dive into the code to do your own
> debugging.  Take a look in server/bodies/GeomDrawable.cc as a starting
> point.
>
>
> On Mon, 19 Apr 2004, Prabhu VijaiRengam wrote:
>
>  > Hi Andrew,
>  >
>  > I hope you got to see the images that I'd sent earlier. The message that
> I
>  > sent to the group is waiting for the moderator's approval due to its
> size.
>  >
>  > I have some more inputs to the dull image problem I reported earlier. The
>  > image seen by the SonyVID camera seems to be unaffected by the light
> source.
>  > I turned off the light source and still saw pretty much the same dull
> image.
>  > The GUI camera however, showed a dark world with the lights turned off.
> The
>  > ambience property of the simple solid helped a bit in improving the
>  > brightness of the robot mounted camera. I even tried to place a light
> source
>  > near a simple solid to try and increase its brightness to no avail. What
> the
>  > other properties of simple solid and camera that I can tweak? Where can I
>  > find a list of attributes? Thanks.
>  >
>  > Cheers,
>  > Prabhu
>  >
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> Andrew Howard                           email: ahoward at pollux.usc.edu
> Department of Computer Science          http:  www-robotics.usc.edu/~ahoward
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Andrew Howard                           email: ahoward at pollux.usc.edu
Department of Computer Science          http:  www-robotics.usc.edu/~ahoward
University of Southern California       phone: 1 (213) 740 6416
Los Angeles, CA, U.S.A. 90089-0781      fax:   1 (213) 821 5696
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