[PlayerStage-Gazebo] Texture on simple solids/walls
Prabhu VijaiRengam
tvgprabhu at hotmail.com
Thu Apr 22 21:56:35 PDT 2004
Hi Nate,
Sorry for bombarding you with mails like this. Why do the robots and objects
always fall into the environment? Is there a way to place them in gently?
Cheers,
Prabhu
----Original Message Follows----
From: Nathan Koenig <nkoenig at robotics.usc.edu>
To: tvgprabhu at hotmail.com
CC: playerstage-gazebo at lists.sourceforge.net
Subject: Re: [PlayerStage-Gazebo] Texture on simple solids/walls
Date: Wed, 21 Apr 2004 16:26:30 -0700
Hi Prabhu,
I would grab the latest version of cvs. A few fixes have been made related
to
textures and multiple cameras.
I you want a brighter texture image, I would decrease the attenuation of the
light source and remove any transparency from the objects. For a list of
available features for the various objects, look in example1.world. This
world
file contains most of the configurations parameters. In particular, the last
model contains a "visualization" section where one can set rendering
parameters
of a model. This "visualization" section can be applied to any model.
If you still notice problems, could you send your world file and possibly a
URL
to a sample image?
Thanks,
-nate
> > ---------- Forwarded message ----------
> > Date: Mon, 19 Apr 2004 05:47:20 +0000
> > From: Prabhu VijaiRengam <tvgprabhu at hotmail.com>
> > To: ahoward at pollux.usc.edu
> > Cc: playerstage-gazebo at lists.sourceforge.net
> > Subject: Re: [PlayerStage-Gazebo] Texture on simple solids/walls
> >
> > Hi Andrew,
> >
> > I hope you got to see the images that I'd sent earlier. The message
that I
> > sent to the group is waiting for the moderator's approval due to its
size.
> >
> > I have some more inputs to the dull image problem I reported earlier.
The
> > image seen by the SonyVID camera seems to be unaffected by the light
source.
> > I turned off the light source and still saw pretty much the same dull
image.
> > The GUI camera however, showed a dark world with the lights turned off.
The
> > ambience property of the simple solid helped a bit in improving the
> > brightness of the robot mounted camera. I even tried to place a light
source
> > near a simple solid to try and increase its brightness to no avail.
What the
> > other properties of simple solid and camera that I can tweak? Where can
I
> > find a list of attributes? Thanks.
> >
> > Cheers,
> > Prabhu
> >
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>
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