[PlayerStage-Gazebo] Texture on simple solids/walls

Prabhu VijaiRengam tvgprabhu at hotmail.com
Thu Apr 22 21:56:35 PDT 2004


Hi Nate,

Sorry for bombarding you with mails like this. Why do the robots and objects 
always fall into the environment? Is there a way to place them in gently?

Cheers,
Prabhu




----Original Message Follows----
From: Nathan Koenig <nkoenig at robotics.usc.edu>
To: tvgprabhu at hotmail.com
CC: playerstage-gazebo at lists.sourceforge.net
Subject: Re: [PlayerStage-Gazebo] Texture on simple solids/walls
Date: Wed, 21 Apr 2004 16:26:30 -0700

Hi Prabhu,

I would grab the latest version of cvs. A few fixes have been made related 
to
textures and multiple cameras.

I you want a brighter texture image, I would decrease the attenuation of the
light source and remove any transparency from the objects. For a list of
available features for the various objects, look in example1.world. This 
world
file contains most of the configurations parameters. In particular, the last
model contains a "visualization" section where one can set rendering 
parameters
of a model. This "visualization" section can be applied to any model.

If you still notice problems, could you send your world file and possibly a 
URL
to a sample image?

Thanks,

-nate

 > > ---------- Forwarded message ----------
 > > Date: Mon, 19 Apr 2004 05:47:20 +0000
 > > From: Prabhu VijaiRengam <tvgprabhu at hotmail.com>
 > > To: ahoward at pollux.usc.edu
 > > Cc: playerstage-gazebo at lists.sourceforge.net
 > > Subject: Re: [PlayerStage-Gazebo] Texture on simple solids/walls
 > >
 > > Hi Andrew,
 > >
 > > I hope you got to see the images that I'd sent earlier. The message 
that I
 > > sent to the group is waiting for the moderator's approval due to its 
size.
 > >
 > > I have some more inputs to the dull image problem I reported earlier. 
The
 > > image seen by the SonyVID camera seems to be unaffected by the light 
source.
 > > I turned off the light source and still saw pretty much the same dull 
image.
 > > The GUI camera however, showed a dark world with the lights turned off. 
The
 > > ambience property of the simple solid helped a bit in improving the
 > > brightness of the robot mounted camera. I even tried to place a light 
source
 > > near a simple solid to try and increase its brightness to no avail. 
What the
 > > other properties of simple solid and camera that I can tweak? Where can 
I
 > > find a list of attributes? Thanks.
 > >
 > > Cheers,
 > > Prabhu
 > >
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 >
 >
 >

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